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Text File  |  2000-08-18  |  7KB  |  186 lines

  1. //  DH INTERACTIVE LLC, COPYRIGHT (C) 1998 
  2. //
  3. //  nurse.ast written at Tues Nov 17 16:06 1998
  4. //
  5.  
  6.  24                     //  file_type
  7. 110                     //  file_version
  8.  
  9. //  nurse             //  Session name
  10. end
  11.  
  12. // *** This first section contains the names of all the win_anims used by the table
  13. nurse_idle
  14. nurse_idle_to_walk
  15. nurse_walk
  16. nurse_walk_to_idle
  17. //nurse_turn
  18. nurse_shoot
  19. nurse_superficial_hit
  20. nurse_die
  21. nurse_die2
  22.  
  23. end
  24.  
  25. // *** This second section contains the values for each anim state
  26. nurse_idle
  27. nurse_idle_to_walk
  28. nurse_walk
  29. nurse_walk_to_idle
  30. nurse_turn_left_start
  31. nurse_turn_left
  32. nurse_turn_left_end
  33. nurse_turn_right_start
  34. nurse_turn_right
  35. nurse_turn_right_end
  36. nurse_walk_turn_left
  37. nurse_walk_turn_right
  38. nurse_shoot
  39. nurse_superficial_hit
  40. nurse_die
  41. nurse_die2
  42. end
  43.  
  44. nurse_idle                    // name of this anim_state
  45. nurse_idle                    // name for the win_anim for this state
  46. nurse_idle                    // default link anim for this anim state
  47. // Begin entries for this anim state
  48. u ;  nurse_idle_to_walk
  49. u l;  nurse_idle_to_walk
  50. u r;  nurse_idle_to_walk
  51. l;  nurse_turn_left_start
  52. r;  nurse_turn_right_start
  53. c;  nurse_shoot
  54. end_of_entries
  55.  
  56. nurse_idle_to_walk            // name of this anim_state
  57. nurse_idle_to_walk            // name for the win_anim for this state
  58. nurse_idle                // default link anim for this anim state
  59. // Begin entries for this anim state
  60. e up;  nurse_walk            // UP -> nurse_idle_to_walk.
  61. e u l;  nurse_walk_turn_left        // UP + LEFT -> nurse_idle_to_walk
  62. e u r;  nurse_walk_turn_right        // UP + RIGHT -> nurse_idle_to_walk
  63. l;  nurse_turn_left            // LEFT -> nurse_turn_left
  64. r;  nurse_turn_right            // RIGHT -> nurse_turn_right
  65. b;  nurse_shoot                // BUTTONB -> nurse_shoot
  66. end_of_entries
  67.  
  68. nurse_walk                    // name of this anim_state
  69. nurse_walk                    // name for the win_anim for this state
  70. nurse_walk_to_idle                    // default link anim for this anim state
  71. // Begin entries for this anim state
  72. e up;  nurse_walk        // END_OF_ANIM + UP -> nurse_walk.
  73. e u l;  nurse_walk_turn_left    // END_OF_ANIM + UP + LEFT -> nurse_walk_turn_left
  74. e u r;  nurse_walk_turn_right   // END_OF_ANIM + UP + RIGHT -> nurse_walk_turn_right
  75. l;  nurse_turn_left        // LEFT -> nurse_turn_left
  76. r;  nurse_turn_right            // RIGHT -> nurse_turn_right
  77. b;  nurse_shoot                // BUTTONB -> nurse_shoot
  78. end_of_entries
  79.  
  80. nurse_turn_right                        // name of this anim_state
  81. nurse_idle                    // name for the win_anim for this state
  82. nurse_idle                    // default link anim for this anim state
  83. extra_rotation_velocity    0.0000  1.00  0.0000    // extra rotation velocities to apply during anim
  84. // Begin entries for this anim state
  85. up;  nurse_walk                    // UP -> nurse_walk.
  86. u l;  nurse_walk_turn_left                  // UP + LEFT -> nurse_walk_turn_left
  87. u r;  nurse_walk_turn_right                 // UP + RIGHT -> nurse_walk_turn_right
  88. l;  nurse_turn_left                    // LEFT -> nurse_turn_left
  89. r;  nurse_turn_right                        // RIGHT -> nurse_turn_right
  90. b;  nurse_shoot                            // BUTTONB -> nurse_shoot
  91. end_of_entries
  92.  
  93. nurse_turn_left                            // name of this anim_state
  94. nurse_idle                    // name for the win_anim for this state
  95. nurse_idle                    // default link anim for this anim state
  96. extra_rotation_velocity    0.0000  -1.00  0.0000    // extra rotation velocities to apply during anim
  97. // Begin entries for this anim state
  98. e up;  nurse_walk        // END_OF_ANIM + UP -> nurse_walk.
  99. e u l;  nurse_walk_turn_left    // END_OF_ANIM + UP + LEFT -> nurse_walk_turn_left
  100. e u r;  nurse_walk_turn_right   // END_OF_ANIM + UP + RIGHT -> nurse_walk_turn_right
  101. l;  nurse_turn_left        // LEFT -> nurse_turn_left
  102. r;  nurse_turn_right            // RIGHT -> nurse_turn_right
  103. b;  nurse_shoot                // BUTTONB -> nurse_shoot
  104. end_of_entries
  105.  
  106. nurse_walk_turn_right                        // name of this anim_state
  107. nurse_walk                        // name for the win_anim for this state
  108. nurse_walk_to_idle                        // default link anim for this anim state
  109. extra_rotation_velocity    0.0000  1.00  0.0000    // extra rotation velocities to apply during anim
  110. // Begin entries for this anim state
  111. e up;  nurse_walk        // END_OF_ANIM + UP -> nurse_walk.
  112. e u l;  nurse_walk_turn_left    // END_OF_ANIM + UP + LEFT -> nurse_walk_turn_left
  113. e u r;  nurse_walk_turn_right   // END_OF_ANIM + UP + RIGHT -> nurse_walk_turn_right
  114. l;  nurse_turn_left        // LEFT -> nurse_turn_left
  115. r;  nurse_turn_right            // RIGHT -> nurse_turn_right
  116. b;  nurse_shoot                // BUTTONB -> nurse_shoot
  117. end_of_entries
  118.  
  119. nurse_walk_turn_left                    // name of this anim_state
  120. nurse_walk                    // name for the win_anim for this state
  121. nurse_walk_to_idle                    // default link anim for this anim state
  122. extra_rotation_velocity    0.0000  -1.00  0.0000    // extra rotation velocities to apply during anim
  123. // Begin entries for this anim state
  124. e up;  nurse_walk        // END_OF_ANIM + UP -> nurse_walk.
  125. e u l;  nurse_walk_turn_left    // END_OF_ANIM + UP + LEFT -> nurse_walk_turn_left
  126. e u r;  nurse_walk_turn_right   // END_OF_ANIM + UP + RIGHT -> nurse_walk_turn_right
  127. l;  nurse_turn_left        // LEFT -> nurse_turn_left
  128. r;  nurse_turn_right            // RIGHT -> nurse_turn_right
  129. b;  nurse_shoot                // BUTTONB -> nurse_shoot
  130. end_of_entries
  131.  
  132. nurse_idle_to_walk            // name of this anim_state
  133. nurse_idle_to_walk            // name for the win_anim for this state
  134. nurse_idle                // default link anim for this anim state
  135. // Begin entries for this anim state
  136. e up;  nurse_walk            // UP -> nurse_idle_to_walk.
  137. e u l;  nurse_walk_turn_left        // UP + LEFT -> nurse_idle_to_walk
  138. e u r;  nurse_walk_turn_right        // UP + RIGHT -> nurse_idle_to_walk
  139. l;  nurse_turn_left            // LEFT -> nurse_turn_left
  140. r;  nurse_turn_right            // RIGHT -> nurse_turn_right
  141. b;  nurse_shoot                // BUTTONB -> nurse_shoot
  142. end_of_entries
  143.  
  144. nurse_walk_to_idle            // name of this anim_state
  145. nurse_walk_to_idle            // name for the win_anim for this state
  146. nurse_idle                    // default link anim for this anim state
  147. // Begin entries for this anim state
  148. e up;  nurse_idle_to_walk        // END_OF_ANIM + UP -> nurse_walk.
  149. e u l;  nurse_idle_to_walk        // END_OF_ANIM + UP + LEFT -> nurse_walk_turn_left
  150. e u r;  nurse_idle_to_walk        // END_OF_ANIM + UP + RIGHT -> nurse_walk_turn_right
  151. l;  nurse_turn_left                // LEFT -> nurse_turn_left
  152. r;  nurse_turn_right                    // RIGHT -> nurse_turn_right
  153. b;  nurse_shoot                         // BUTTONB -> nurse_shoot
  154. end_of_entries
  155.  
  156. nurse_superficial_hit                // name of this anim_state
  157. nurse_superficial_hit                // name for the win_anim for this state
  158. nurse_idle                    // default link anim for this anim state
  159. impervious
  160. hit_general
  161. // Begin entries for this anim state
  162. end_of_entries
  163.  
  164. nurse_die                    // name of this anim_state
  165. nurse_die                    // name for the win_anim for this state
  166. nurse_die2                    // default link anim for this anim state
  167. impervious
  168. reacting
  169. // Begin entries for this anim state
  170. end_of_entries
  171.  
  172. nurse_die2                    // name of this anim_state
  173. nurse_die2                    // name for the win_anim for this state
  174. nurse_die2                    // default link anim for this anim state
  175. impervious
  176. reacting
  177. // Begin entries for this anim state
  178. end_of_entries
  179.  
  180. nurse_shoot                // name of this anim_state
  181. nurse_shoot                // name for the win_anim for this state
  182. nurse_idle                // default link anim for this anim state
  183. attacking 10
  184. // Begin entries for this anim state
  185. end_of_entries
  186.