home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Excalibur 80
/
Excalibur_80.bin
/
hratelne_dema
/
hellboy
/
data1.cab
/
Game_Data
/
data
/
animtab
/
copy of nurse.ast
< prev
next >
Wrap
Text File
|
2000-08-18
|
7KB
|
186 lines
// DH INTERACTIVE LLC, COPYRIGHT (C) 1998
//
// nurse.ast written at Tues Nov 17 16:06 1998
//
24 // file_type
110 // file_version
// nurse // Session name
end
// *** This first section contains the names of all the win_anims used by the table
nurse_idle
nurse_idle_to_walk
nurse_walk
nurse_walk_to_idle
//nurse_turn
nurse_shoot
nurse_superficial_hit
nurse_die
nurse_die2
end
// *** This second section contains the values for each anim state
nurse_idle
nurse_idle_to_walk
nurse_walk
nurse_walk_to_idle
nurse_turn_left_start
nurse_turn_left
nurse_turn_left_end
nurse_turn_right_start
nurse_turn_right
nurse_turn_right_end
nurse_walk_turn_left
nurse_walk_turn_right
nurse_shoot
nurse_superficial_hit
nurse_die
nurse_die2
end
nurse_idle // name of this anim_state
nurse_idle // name for the win_anim for this state
nurse_idle // default link anim for this anim state
// Begin entries for this anim state
u ; nurse_idle_to_walk
u l; nurse_idle_to_walk
u r; nurse_idle_to_walk
l; nurse_turn_left_start
r; nurse_turn_right_start
c; nurse_shoot
end_of_entries
nurse_idle_to_walk // name of this anim_state
nurse_idle_to_walk // name for the win_anim for this state
nurse_idle // default link anim for this anim state
// Begin entries for this anim state
e up; nurse_walk // UP -> nurse_idle_to_walk.
e u l; nurse_walk_turn_left // UP + LEFT -> nurse_idle_to_walk
e u r; nurse_walk_turn_right // UP + RIGHT -> nurse_idle_to_walk
l; nurse_turn_left // LEFT -> nurse_turn_left
r; nurse_turn_right // RIGHT -> nurse_turn_right
b; nurse_shoot // BUTTONB -> nurse_shoot
end_of_entries
nurse_walk // name of this anim_state
nurse_walk // name for the win_anim for this state
nurse_walk_to_idle // default link anim for this anim state
// Begin entries for this anim state
e up; nurse_walk // END_OF_ANIM + UP -> nurse_walk.
e u l; nurse_walk_turn_left // END_OF_ANIM + UP + LEFT -> nurse_walk_turn_left
e u r; nurse_walk_turn_right // END_OF_ANIM + UP + RIGHT -> nurse_walk_turn_right
l; nurse_turn_left // LEFT -> nurse_turn_left
r; nurse_turn_right // RIGHT -> nurse_turn_right
b; nurse_shoot // BUTTONB -> nurse_shoot
end_of_entries
nurse_turn_right // name of this anim_state
nurse_idle // name for the win_anim for this state
nurse_idle // default link anim for this anim state
extra_rotation_velocity 0.0000 1.00 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
up; nurse_walk // UP -> nurse_walk.
u l; nurse_walk_turn_left // UP + LEFT -> nurse_walk_turn_left
u r; nurse_walk_turn_right // UP + RIGHT -> nurse_walk_turn_right
l; nurse_turn_left // LEFT -> nurse_turn_left
r; nurse_turn_right // RIGHT -> nurse_turn_right
b; nurse_shoot // BUTTONB -> nurse_shoot
end_of_entries
nurse_turn_left // name of this anim_state
nurse_idle // name for the win_anim for this state
nurse_idle // default link anim for this anim state
extra_rotation_velocity 0.0000 -1.00 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
e up; nurse_walk // END_OF_ANIM + UP -> nurse_walk.
e u l; nurse_walk_turn_left // END_OF_ANIM + UP + LEFT -> nurse_walk_turn_left
e u r; nurse_walk_turn_right // END_OF_ANIM + UP + RIGHT -> nurse_walk_turn_right
l; nurse_turn_left // LEFT -> nurse_turn_left
r; nurse_turn_right // RIGHT -> nurse_turn_right
b; nurse_shoot // BUTTONB -> nurse_shoot
end_of_entries
nurse_walk_turn_right // name of this anim_state
nurse_walk // name for the win_anim for this state
nurse_walk_to_idle // default link anim for this anim state
extra_rotation_velocity 0.0000 1.00 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
e up; nurse_walk // END_OF_ANIM + UP -> nurse_walk.
e u l; nurse_walk_turn_left // END_OF_ANIM + UP + LEFT -> nurse_walk_turn_left
e u r; nurse_walk_turn_right // END_OF_ANIM + UP + RIGHT -> nurse_walk_turn_right
l; nurse_turn_left // LEFT -> nurse_turn_left
r; nurse_turn_right // RIGHT -> nurse_turn_right
b; nurse_shoot // BUTTONB -> nurse_shoot
end_of_entries
nurse_walk_turn_left // name of this anim_state
nurse_walk // name for the win_anim for this state
nurse_walk_to_idle // default link anim for this anim state
extra_rotation_velocity 0.0000 -1.00 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
e up; nurse_walk // END_OF_ANIM + UP -> nurse_walk.
e u l; nurse_walk_turn_left // END_OF_ANIM + UP + LEFT -> nurse_walk_turn_left
e u r; nurse_walk_turn_right // END_OF_ANIM + UP + RIGHT -> nurse_walk_turn_right
l; nurse_turn_left // LEFT -> nurse_turn_left
r; nurse_turn_right // RIGHT -> nurse_turn_right
b; nurse_shoot // BUTTONB -> nurse_shoot
end_of_entries
nurse_idle_to_walk // name of this anim_state
nurse_idle_to_walk // name for the win_anim for this state
nurse_idle // default link anim for this anim state
// Begin entries for this anim state
e up; nurse_walk // UP -> nurse_idle_to_walk.
e u l; nurse_walk_turn_left // UP + LEFT -> nurse_idle_to_walk
e u r; nurse_walk_turn_right // UP + RIGHT -> nurse_idle_to_walk
l; nurse_turn_left // LEFT -> nurse_turn_left
r; nurse_turn_right // RIGHT -> nurse_turn_right
b; nurse_shoot // BUTTONB -> nurse_shoot
end_of_entries
nurse_walk_to_idle // name of this anim_state
nurse_walk_to_idle // name for the win_anim for this state
nurse_idle // default link anim for this anim state
// Begin entries for this anim state
e up; nurse_idle_to_walk // END_OF_ANIM + UP -> nurse_walk.
e u l; nurse_idle_to_walk // END_OF_ANIM + UP + LEFT -> nurse_walk_turn_left
e u r; nurse_idle_to_walk // END_OF_ANIM + UP + RIGHT -> nurse_walk_turn_right
l; nurse_turn_left // LEFT -> nurse_turn_left
r; nurse_turn_right // RIGHT -> nurse_turn_right
b; nurse_shoot // BUTTONB -> nurse_shoot
end_of_entries
nurse_superficial_hit // name of this anim_state
nurse_superficial_hit // name for the win_anim for this state
nurse_idle // default link anim for this anim state
impervious
hit_general
// Begin entries for this anim state
end_of_entries
nurse_die // name of this anim_state
nurse_die // name for the win_anim for this state
nurse_die2 // default link anim for this anim state
impervious
reacting
// Begin entries for this anim state
end_of_entries
nurse_die2 // name of this anim_state
nurse_die2 // name for the win_anim for this state
nurse_die2 // default link anim for this anim state
impervious
reacting
// Begin entries for this anim state
end_of_entries
nurse_shoot // name of this anim_state
nurse_shoot // name for the win_anim for this state
nurse_idle // default link anim for this anim state
attacking 10
// Begin entries for this anim state
end_of_entries